Hi, I'm patrik toth - a motion designer and video creative working across editing, motion graphics, social content, and creative production.
I started editing Minecraft videos when I was 15, mostly because I loved what happened when music and images locked into rhythm. That early obsession gradually developed into commercial work for entertainment companies, creative studios, and digital brands.
Over the last few years, I’ve moved between hands-on editing and design, developing creative concepts, and helping projects get from an initial idea to a finished piece. I’m especially interested in music, gaming, internet culture, and work with energy, humour, or a strong visual point of view.
Selected Highlights
— Created motion graphics, videos, social content, and presentation design for Lounge Group as a Graphic & Motion Graphic Designer.
— Progressed from video editing and content creation into project management at Brainchild Creative Studios, helping creative campaigns move from concept through production and delivery.
— Produced short-form gaming content for 3BLACKDOT, including TikTok edits and promotional shorts for the animated series *Alpha Betas*. Much of the work required adapting limited existing material rather than relying on new footage.
— Designed recurring promotional and social campaign assets for the streaming service Sweet TV, balancing frequent production needs with a consistent visual identity.
— Directed, shot, and edited my first music video during a spontaneous 30-minute shoot, completing the edit within two hours. The limitations became part of its raw, dreamlike character.
— Revisited one of my earliest Minecraft collaborations as a personal motion study, rebuilding it with new cinematography, motion graphics, and a stronger focus on music synchronization.
What I do
- Motion design
- Video editing
- Short-form social content
- Creative direction
- Graphic and campaign design
- Creative production and project management

What I'm drawn to
I enjoy work where editing, music, and visual design support one another—whether that means building momentum in a short-form video, finding the right rhythm for a music piece, or turning a loose creative idea into a clear visual system.
Personal projects remain an important part of how I work. Music, photography, gaming, and experimental edits are often where I discover techniques that later influence my commercial work.
Selected experience
**Lounge Group**  

Graphic & Motion Graphic Designer  
July 2025–March 2026


**Brainchild Creative Studios** 
 
Content Creator & Project Manager  
May 2022–October 2024


**Sweet TV**  

Graphic Designer  
March 2023–August 2024


**3blackdot**  

video editor  
november 2020–march 2022
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